Archive for January 2013
In Elevator Action the player controls “Otto” – Secret Agent 17. The player guides “Otto” through high-rise buildings, collecting secret documents from rooms with red doors and shooting what enemy agents he can’t avoid. “Otto” also has full control over the elevators when he is riding them, and he can use the elevators to squash any enemy agents who get in the elevator’s path. Once “Otto” has collected all the secret documents from a building he proceeds to the basement garage and escapes in his car.
The control scheme for Elevator Action is pretty basic – a four-way joystick, a fire button and a jump button. “Otto” can fire while standing or crouching, and he can jump to avoid enemy fire and to jump kick enemy agents.
Elevator Action was produced in 1983 by Taito.
You know, I’m really not impressed by most actors as human beings. They may be talented at portraying other people, but far too many of them are so wrapped up in themselves they can’t see anything else. Christian Bale seems to me to be one of the exceptions – a decent, down-to-earth guy who genuinely cares about other people. The world needs more actors – heck, more people – like him.
Mad Planets is a space shooter game with a twist – instead of fighting aliens from other planets, you’re fighting the planets themselves. These planets are angry, and the player has to destroy them or be destroyed. At first the planets are small and can be easily destroyed, but they quickly grow in size and sprout moons which attack the player’s ship. Once a planet’s moons are destroyed the planet itself goes berzerk and attacks the player’s ship. In later levels the player rescues astronauts floating in space for extra points and also has to dodge attacking comets.
Mad Planets has a somewhat unusual control scheme – a flight stick with a trigger on the right to move the ship around the screen and fire, and a spinner on the left to rotate the ship to the best angle for shooting attackers.
Mad Planets was designed by Kan Yabumoto and pruduced by Gottlieb in 1983.
John’s Arcade review of Mad Planets with additional gameplay. (Caution: Language)
Karate Champ is considered by many to be the first fighting game. The controls consist of two joysticks per player – the left one moves the player’s character, and the right one determines what action (punch, kick, etc.) the character will perform.
There are two versions of Karate Champ – regular and versus. The regular version only allows one player to play at a time, and the character in the game is competing in a karate dojos and tournaments. In the versus version the male main character competes against other male characters for the affections of a young lady, and each competition takes place in a different location. In both versions each competition consists of two rounds, both of which the player must win. Rounds are won by scoring points against the other character, as in a martial arts tournament. In between competitions are mini games where the main character can dodge thrown flowerpots, punch bulls, etc. for extra points.
My first experience with this game was seeing it at the laundromat I frequented with my mom. At the time (the late 1990s) I thought it looked old and lame, so I never tried it. My loss.
Karate Champ was created by Technos Japan Corp. and produced in 1984 by Data East.