Archive for the ‘Video Games’ Category

Street Fighter II: The World Warrior   Leave a comment

Street Fighter II: The World Warrior cabinetIn Street Fighter II: The World Warrior each player chooses one of eight fighters: Ryu, E. Honda, Blanka, Guile, Ken, Chun Li, Zangief, or Dhalsim.  Two players playing simultaneously will compete against each other, while one player playing alone will fight the other playable characters, then four bosses: Balrog, Vega, Sagat, and M. Bison.

Street Fighter II is the game most responsible for spawning the fighting game genre as we know it today.  It was designed by Akira Nishitani and Akira Yasuda and produced by Capcom in 1991.


Plants vs. Zombies crossing   1 comment

Plants vs. Zombies crossing

Baby Pac-Man   Leave a comment

Baby Pac-Man cabinetBaby Pac-Man is a sequel to Pac-Man which is part video game and part pinball.  The game starts in video mode with a fairly standard Pac-Man maze, with one difference – there are two escape chutes at the bottom of the screen.  When Baby Pac-Man goes down one of the chutes the game switches to pinball mode.  The player gets power pellets (referred to as energizers), fruits, extra lives and other power ups when playing the pinball portion, then once the ball is lost the video portion of the game resumes.

Baby Pac-Man was released by Bally in 1982.

BattleZone   Leave a comment

BattleZone cabinet
In BattleZone the player maneuvers a tank from a first person perspective through a battlefield, shooting other tanks, UFOs, and other enemies.  The game is controlled by two joysticks, each of which controls one of the tank’s treads, and a fire button on top of the right joystick.

BattleZone uses a vector monitor mounted low in the cabinet with the screen pointed upward.  The interior of the cabinet is designed to look like the inside of a futuristic tank, and the image from the monitor is reflected onto the rear wal of the cabinet.

BattleZone was designed by Ed Rotberg and produced by Atari in 1980.  A modified version was used by the U.S. military as a training simulator for the Bradley Fighting Vehicle.

Asteroids Deluxe   Leave a comment

Asteroids Deluxe cabinet
Asteroids Deluxe is the sequel to Asteroids.  The gameplay is very similar: the player’s ship shoots at and destroys asteroids and flying saucers.  Asteroids Deluxe adds another enemy – a ship which breaks up into six pieces, with each piece pursuing the player’s ship.  The controls are basically the same, the exception being that hyperspace has been replaced with a protective shield.

Like Asteroids, Asteroids Deluxe uses a vector monitor, but this time the monitor is in the bottom of the cabinet with the screen facing up.  The image on the screen in backwards, and is reflected off a piece of glass angled at forty-five degrees, behind which is a brightly colored space scene which is illuminated by a black light. The reflected image of the monitor appears correctly oriented from the player’s perspective, with the game graphics seeming to float in space in front of the black light space scene producing a three-dimensional effect.

Asteroids Deluxe was designed by Dave Shepperd and produced by Atari in 1981.

Asteroids   1 comment

Asteroids cabinetIn Asteroids the player controls a ship which shoots at asteroids and destroys them.  The games uses a top-down perspective on a vector monitor.  The ship is controlled using five buttons: left to turn counter-clockwise, right to turn clockwise, thrust to move the ship, fire to fire at the asteroids, and hyperspace which makes the ship disappear and reappear in a different spot on the screen.  Each time the player shoots an asteroid it splits in two, until eventually the pieces disappear.  There is also a UFO which the player must destroy before it destroys the player’s ship.

Asteroids was created by Lyle Rains and produced by Atari in 1979.

Gyruss   Leave a comment

Gyruss cabinetGyruss is a space shooter game which was released in 1983.  It plays like a cross between Galaga and Tempest.  The player controls a fighter trying to make its way from the outer solar system to Earth, and has to shoot enemy ships in order to survive.  The player’s ship moves in a circle around the outside of the screen, while the enemy ships fly from the outside of the screen toward the center (off in the distance).  The background music for the game is a synthesized version of Bach’s Toccata and Fugue in D minor.

Gyruss was designed by Yoshiki Okamoto and produced by Konami.  It was distributed in North America by Centuri.

Posted November 9, 2012 by darthphilburt in Video Games

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