Archive for the ‘Shigeru Miyamoto’ Tag

Mario Bros.   Leave a comment

Mario Bros. cabinetIn Mario Bros. the objective is to rid the sewers of pests such as turtles, crabs and flies.  The player controls one of the Mario Bros., Mario or Luigi, and has their character jump up and strike the platform one of the pests is on from below, flipping the pest over.  The character can also jump up and hit the POW box, flipping over all pests on the screen at once.   The player then has their character kick any flipped pests into the water below, then repeat the process until the level is clear.

Mario Bros. can be played by a single player or by two players simultaneously.  In a two player game the players can choose to cooperate or compete with each other.

Mario Bros. was designed by Shigeru Miyamoto and Gunpei Yokoi and produced by Nintendo in 1983.

Advertisements

Donkey Kong Jr.   Leave a comment

Donkey Kong Jr. cabinet
Donkey Kong Jr. is Nintendo’s sequel to Donkey Kong and was released in 1982.  It was created by Shigeru Miyamoto and Yoshio Sakamoto.

The plot of Donkey Kong Jr. is that Donkey Kong has been captured by Mario, and it is up to his son to rescue him.  There are four stages in the game.  On the first stage Donkey Kong Jr. climbs vines and dodges anthropomorphic bear traps to reach Donkey Kong’s cage, only to have Mario take the cage away.  On the second stage Jr. has to jump across moving platforms and climb across a series of chains while avoiding birds who fly by as well as the eggs they drop.  In the third stage Jr. has followed Mario back to his hideout, and has to climb up wires and walk across platforms while dodging electrical sparks Mario sends his way.  On the final stage Jr. climbs up several chains, pushing keys at the bottom the the chains into padlocks at the top pf the chains while dodging birds and anthropomorphic bear traps.  Each unlocked padlock removes a portion of Donkey Kong’s cage, and when all six portions are removed Donkey Kong escapes.  Donkey Kong Jr. catches his father and is pursued by Mario, who is then drop-kicked by Donkey Kong.

In the American version of the game the first level is made up the the first and last stages, the second level is made up of the first, second and final stages, and the following levels contain all four stages.

Donkey Kong   2 comments

Donkey Kong Cabinet
A few months ago I watched The King of Kong, a “documentary” about two rivals for the highest Donkey Kong score.  It was an interesting watch, whether it was true to life or not.  I had played Donkey Kong a little bit before that, but I think watching that movie is what really increased my interest.

Donkey Kong is one of the first platforming games.  A gorilla named Donkey Kong kidnaps the girlfriend of the protagonist, Jumpman (later Mario).  Jumpman has to navigate his way through many obstacles in order to rescue his Lady.

Donkey Kong consists of four stages which repeat.  The first stage consists of ramps which slope in alternating directions.  Donkey Kong stands at the top and rolls or throws barrels down at Jumpman, which the player has to jump over or smash with a hammer while climbing to the top.  The second stage is made up of a series of ladders and conveyor belts which change direction.  The third stage contains elevators which move constantly, requiring carefully timed jumps, then bouncing springs which must be avoided when climbing.  In the final stage there are four levels of girders, each held up by a pin at the ends.  Once all the pins are removed, Donkey Kong falls and Jumpman and his Lady are finally reunited.